Recent Posts

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ClaimYour Face / Re: Claim Your Model Here Please
« Last post by Nerys on March 16, 2015, 05:13:09 pm »
Odette Yustman/Nerys Grey
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ClaimYour Face / Re: Claim Your Model Here Please
« Last post by Landyn on March 14, 2015, 12:16:24 am »
I use Gerard Butler
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Succubus / Succubus
« Last post by Psychobarbie on November 11, 2013, 01:05:26 am »
We know little about the succubi. Some legends say that they were created by Sanghin to entertain him ; others story describe them as the messenger of Azura. It is likely that their origin is the union of a Daedra seducer and a human. They grow up as normal children but soon their teens, they discovered their new powers and abilities and are often rejected by humans. Succubi possess great beauty and innate talent for fighting.

Form: They are able to alter their appearance and have a second form , the succubus form with horns, wings, and a tail.
Drain: Succubus can use the drain spell to restore their life and inflict damage. This is the main spell for a succubus.
Seduction: This spell turns any Character (based on dice roll) into a puppet that you can control for a short time.  If you speak to a charmed target, the spell dissipates. It's a contact spell, this means that you have to touch your target to use the charm. This spell is available only one time a day.
Succubus Vision : you can detect human at very long range. Available also in human form. Use the spell when you want to avoid contact with human when you are transformed or just to surprise your target.

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Dryads / Dryads
« Last post by Psychobarbie on November 11, 2013, 12:52:13 am »
Dryads are mythological beings; they are the protectors of the woods. Each Dryad is linked to their own tree, a tree that they have to keep safe, if the tree dies, they die. Anyone who tries to harm their tree will be punished. Dryads are able to use the forces of nature to their advantage; to heal themselves and to harm others.

Spells & abilities

- Wooden Skin (Ability): Resist Damage 20% and Weakness to Fire 20%
- Root (Shout): Root 3 seconds
- Tree Link (Power): Restore Health and Restore Stamina
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Character Approval / Permission Based Characters
« Last post by Psychobarbie on November 08, 2013, 06:34:00 pm »
Okay you still don't' need a CS for these characters, you just need to get permission to play them.

Dragon Born

Nightingale (one of three in play)

Harbinger (In play)

Grandmaster of the Blades (In Play)

Master of the order:Blades (In Play)

The Circle (4/6 in play)

Master of the Guild

The Black Hand

The Listener

Arch Mage.

Jarl of Riften (In play)

Jarl of Windhelm (NCP for now)

Jarl of Solitude

Jarl of Markarth (In play)

Jarl of Whiterun

Any of the Divines.

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Werewolves / Information on Werewolves
« Last post by Joy Naomi on November 06, 2013, 09:30:50 pm »
Werewolves are monstrous, wolf-like creatures that roam Skyrim. They are taller and broader than man and mer, and are capable of moving on two limbs or sprinting on all four. They have a weakness to silver weapons, but are incredibly strong, very fast, and are immune to diseases and paralysis effects. You can become become werewolves through a ritual with The Companions.

The Silver Hand faction is known to hunt them and werewolves are often found in their encampments locked in cells; you can recognize a Silver Hand base by the presence of werewolf heads on pikes. Many werewolves in Skyrim are seen in both human and werewolf form, such as the members of The Companions or the Frostmoon Pack on Solstein.

Werewolves in Skyrim are strongly tied to the Daedric Lord Hircine; in fact, the members of The Circle were turned into werewolves by the Glenmoril witches who serve Hircine. Those with the beast blood are prone to violence, whether accidental or intentional, as they live with a constant bloodlust which drives them to kill and devour their enemies. Werewolves are widely feared and hated in Skyrim as in other provinces, and will be attacked on sight if spotted in beast form. They possess deadly armor-piercing claws and incredible strength, and are capable of easily knocking most creatures they encounter to the ground.

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Vampires / Information on Vampires
« Last post by Joy Naomi on November 06, 2013, 09:29:56 pm »
Vampires are individuals afflicted with the disease Sanguinare Vampiris. The disease causes drastic physical and biological changes that are permanent if not cured within three days. Among these changes include a heightened vulnerability to sunlight and fire and an increased resistance to frost. All benefits and inhibitions are sustained by the consumption of blood. Feeding lessens weakness to sunlight, but also weakens vampiric powers.

Vampires can be traced back to the Daedric Prince Molag Bal, who created the first Vampire sometime around the First Era. Lamae Beolfag was a Nedic virgin who was **** by Molag Bal. It is recorded that after the ordeal, Molag Bal shed a droplet of blood on her brow and left her to die. During the night she passed into death, but as her funeral pyre was still burning she emerged as the first pure-blood vampire.

Pure blood
Molag Bal has since been known to confer Vampirism to other individuals directly via a ritual that granted them great power over "lesser" vampires. Once such case was an ancient Nord warlord from the First Era called Lord Harkon, who slaughtered a thousand innocents in order to gain this power.

Daughters of Coldharbour
Females seeking to gain the pure-blood vampirism are required to undergo a ritual with Molag Bal. Such confluences are called Daughters of Coldharbour. A tradition developed among Molag Bal worshipping cults which dictated that females be offered to him on his summoning day. Few survive the ordeal and those who do emerge as pure-blooded vampires. Being selected as an offering was considered to be an honor that is not rejected lightly.

Stigma
Due to their predatory nature, Vampires are widely viewed as evil. Citizens and guards consider Vampires open threats and attack anyone who reveals their vampiric identity on sight.
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Mage / Information on The Mage
« Last post by Joy Naomi on November 06, 2013, 09:28:24 pm »
Mages use their extensive knowledge and lore of magicka in every way which will help them to solve any given problem. Though most Mages tend to specialize into one school of magic it is not uncommon for a Mage to have significant skill in all schools of magic including the art of alchemy.

Schools of Magic:
•Destruction
•Alteration
•Restoration
•Illusion
•Mysticism
•Conjuration
Enchanting

http://elderscrolls.wikia.com/wiki/Mage_(Class)
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Mage / College of Winterhold
« Last post by Joy Naomi on November 06, 2013, 09:26:49 pm »
The College of Winterhold is located north of Winterhold on a large cliff. A narrow bridge in a state of disrepair connects the city to the college.

The central courtyard is dominated by a statue of the first Arch-Mage of the College; this is the hub of the facility, offering access back out to the bridge and into the three Halls. The exterior windows offer exceptional views of the coastline.

The courtyard branches off to the three halls of the college. The Hall of Attainment, the living quarters for mage apprentices, is off to the left upon entering the college, while the Hall of Countenance, the living quarters for more advanced mages, is off to the right. Straight ahead lies the Hall of the Elements, the lecture hall of the college.

From the Hall of the Elements, the Arch-mage's quarters branches off on the left while The Arcanaeum, the college's library, branches off on the right.
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Tradesmen / Types of Tradesmen
« Last post by Joy Naomi on November 06, 2013, 09:26:06 pm »
•Merchants
•Blacksmiths
•Stable hands
•Farmers
•Miners


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